Perform a huge swing that deals heavy damage. Shoot a beam at a targeted foe, and secondary beams at foes near your target.Ĭhain. Knock back foes with a wave of magical energy.Īmbush. Create a phantasm that whirls through foes. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Stab an illusionary greatsword through the ground to cripple foes at your targeted location. Throw an illusionary blade that creates a clone at its first target and then bounces to enemies and allies, dealing less damage to foes per hit and granting might to allies. The farther away they are, the more damage you deal. Stun them if you hit from behind, and refresh your Maul ability. If an attack is blocked, Counterattack Kick can be used.ĭaze your foe with a hilt bash. Run and leap at your foe, hitting them and nearby foes.īlock incoming attacks. This attack restores endurance if it hits.Īttack your foe with the force of a bear. Spin to create shock waves that grow in size to damage nearby foes.
Throw your greatsword at your foe so that it returns to you, crippling foes along the way. Whirl in a target's direction, slashing foes along your path. Deal more damage to foes with low health. Deliver a circular attack to foes around you, and gain fury. Whirl your greatsword, opening holes in the Mists that deal damage.ĭamage is reduced per target each time they are struck by this ability.īurst. Deals increased damage based on attacks blocked by Imperial Guard. Rush towards your opponent, cleaving the area.īlock incoming attacks for a prolonged duration, and ready a counterattack that deals increased damage based on the attacks blocked. Hurl forces from the Mists in front of you, rendering foes vulnerable. Swing your greatsword again, inflicting vulnerability.Ĭleave your foes, inflicting vulnerability and chilling them. The effect ends when a foe moves out of range.
Throw blades at your foes, causing damage over time. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. Inflicts blindness and heals you for each foe hit. Spin in place and swing your greatsword while hurling powerful projectiles. Attack with a final, powerful strike that applies might for each foe you strike.